Indeed, ‘useful’ is the word that sums up R14 best. Composition guides are another useful addition CINEMA 4D R14 - USEFUL UPGRADE, GOOD VALUE FOR MONEY The new Motion Camera tag in R14 simulates realistic camera movement, using a virtual cameraman. In addition to this, the camera calibrator enables you to create textures and backgrounds based on your objects, which can be applied to your scene as projection-mapped textures. It’s a very quick and easy process to set up lines according to the perspective of your photograph (the calibrator works best with images that have two vanishing points), which are then solved by the calibrator to create a matching camera and aligned modelling workplane. Applied as a tag to a camera, this enables you to orientate your scene according to a photo. Speaking of backdrops, a fantastic new feature in R14 is the Camera Calibrator. CAMERA CALIBRATOR - FANTASTIC NEW FEATURE IN CINEMA 4D R14 The Compositing tag now has the ability to compensate for HDR backgrounds, which mean that shadows only are rendered if using image-based lighting and backdrops. In terms of lighting enhancements, HDRI presets are now supplied for complete environments in the Visualise presets, with inclusions from Dutch Skies, and the physical sky has been given an overhaul to make it even more realistic. The Compositing tag now allows for HDR backgrounds, enabling easy integration of objects into HDRI environments, such as those supplied in the Visualise presets by Dutch Skies When used correctly, these enhancements can vastly enhance the GI engine and bring render times down by more than 50 per cent. Some of the Cinema 4D R13 render enhancements, such as the inclusion of Radiosity maps from the physical render engine, have been placed into the Standard Global Illumination engine in R14. XPresso, the node-based MoGraph playground for Cinema 4D, has been given a small but welcome anti-aliased UI overhaul, which along with XPresso markers in the attribute palette make XPresso less intimidating to the new user. Dynamic Springs have now had break limits set to them to help with anything from stretch and tear animations to full destruction setups. The After Effects roundtrip from Cinema 4D has been improved with native file functionality for both apps, as well as an exporter for Nuke, and for the first time you can view Cinema 4D files in Photoshop. A new Aerodynamic engine is available to tools such as the Wind particle modifier, which creates much more realistic movement for blowing around your geometry. One of Cinema 4D’s key areas is MoGraph, and R14 delivers a range of improvements to the toolset. Workflow speed is also increased with the new Commander tool, which pops up over the modelling window to allow you to pull up any tool just by typing its name. The workplane now has a selection of orientation tools and presets that enable a geometry to be aligned or created according to whichever orientation or element you desire.Īlong with the new Highlight object tool – which lights up your chosen object – these features all speed up your workflow. It’s slightly more convoluted to get used to than it needs to be, but once you have the hang of it, it’s extremely fast and precise. New workplane and snapping tools allow precise alignment of abstract meshes on any axis NEW SNAPPING WORKFLOW IN CINEMA 4D R14 SIMILAR TO ADOBE ILLUSTRATORĪ new snapping workflow, which is most similar to Illustrator’s, allows you to snap any element to another from a wide range of choices, from perpendicular to a predefined user-created guide. Primary modelling has always been perceived as one of Cinema 4D’s weaknesses, but with a wide range of enhancements in snapping, UI and workplane modifiers, R14 casts these doubts aside. It’s a shame BodyPaint wasn’t more integrated into the sculpting workflow, though – for example, symmetry is still missing from the BodyPaint workflow but is fully supported in sculpting.īodyPaint is in dire need of an overhaul, especially with competition from Mari and the advent of Ptex texturing, and it’s a shame that it seems to have been passed over for another release. However, for many users the new sculpting tools will be more than enough for most purposes. Owners of ZBrush and others shouldn’t feel that they need to abandon their sculpting tool of choice, as things do tend to grind past one million polygons in Cinema 4D compared with the same model in a dedicated sculpting app on equivalent hardware. To Maxon’s credit, the sculpting tools still have the Cinema 4D feel and are intuitive to pick up, with a full set of layer and masking tools. To those acquainted with ZBrush, Mudbox or similar, the workflow will be familiar, based around the new Sculpting UI layout and sculpting tag, which can be applied to any editable piece of geometry. Sculpting tools seem to be the new black for 3D apps this season, and Cinema 4D R14 comes with a new sculpting workflow in the top-end Studio version.
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